Role: iOS Development (OBJ-C, Cocos2D) & animation
Link: Get it on the App Store
Link: Problem Bob
Description: The first app Developed by Problem Bob, a company that I founded together with Jonas Bergstrand and Jonas Björkman. The game lets up to four players gather around one iPad. Grab one of the four controllers and steer your aircraft to victory. Automatic guns and power-ups help you while you blast your friends out of the sky in the chase for the precious clouds. Last man standing wins. If you are less than 4 players you can always take on our beloved Aces (AI) that appear automatically when a controller is not in use.
While you take a break from playing there is also a lot of extra artwork and randomness to explore, drag the screen and tap around.
Let the fight for the clouds begin!
Role: Flash Development (AS3)
Link: website (archived)
Agency: The Art of job
Team: Art Director - Jonas Björkman, Illustrator - Jonas Bergstrand, Copywriter - Alexander Gjers
Description: Campaign for Merajobb.se to promote seekers to look for a wider range of jobs
Role: Flash Development (AS3)
Agency: Confetti
Team: Art direction/Design/concept - Confetti, 3D - GOODMOTION
Description: Offline presentation for The Swedish Defence Materiel Administration (FMV) built in Flash.
Role: Flash Development (AS2)
Link: Beat the Pump! (archived version)
Agency: Neoganda
Description: Ad Pod game produced for ABC's Full Episode Player. Concept by Saatchi & Saatchi - Los Angeles and Production by Neoganda, where I handled the flash development.
A selection of banners from 2009-2011.
Agency: The Art of job Banners: Merajobb - Drömjobbet, Merajobb - Dog, Merajobb - Ant.
Agency: Chunk Digital Banners: Oreos - Mini Mayhem
If you didn't get enough: Here are even more banners.
Role: Motion Design and Flash Development (AS2)
Link: Enter the War Zone!, Punisher Legacy
Agency: Neoganda
Team: Creative Director - Gabe Rubin, Art Director - Jonah Levine, Developer - Jamie Green, Designer/Developer - Gabe Watkins, Developer - Kaiyi Wong
Description: I was a part of the team at Neoganda that created the online experience for "Punisher: War Zone". I came into the development of the site pretty late, so I was not part of the pitch but I worked on the site on and off for more than two months. I created a fair amount of motion loops, embelishments and did some coding for the main site. I also did a lot of motion work on one of the larger sub-sites "Legacy".