David Nordlundh Freelance DeveloperI'm a freelance developer focusing on creating fun and engaging digital experiences.Work usually range from campaign sites and apps to games and interactive installations.Previous clients include: EA Sports, IKEA, Toyota, SVT, Lionsgate and Universal Studios.
I'm always interested in new projects, so don't hesitate to get in touch!
The worlds largest memory game created to promote the green parcels from The Swedish Postal Service. Åkestam Holst had the idea and FSWL where I worked as a developer at the time did some awesome production work. The campaign ended up recieving a bunch of awards which is always fun (D&AD - Winner, Lovie Awards - Bronze & Gold, Cannes - Shortlist & Bronze, Webby - Nominee, Clio - Shortlist, Resume - Månadens kampanj).
Sweco InteractionGame Development
A multi-device cooperation simulator game that shows that good teamwork pays off.
Åkestam Holst & Plan 8 came up with the idea, I was in charge of the game development at FSWL.
Play to win tacos!
Game for ICA that went live during the European Football Championship 2012. Made together with the talanted team at FSWL More than 4000000 balls fired at more than 70000 players during the one month competition time.
The first app Developed by Problem Bob, a company that I founded together with Jonas Bergstrand and Jonas Björkman. The game lets up to four players gather around one iPad. Grab one of the four controllers and steer your aircraft to victory. Automatic guns and power-ups help you while you blast your friends out of the sky in the chase for the precious clouds. Last man standing wins. If you are less than 4 players you can always take on our beloved Aces (AI) that appear automatically when a controller is not in use. While you take a break from playing there is also a lot of extra artwork and randomness to explore, drag the screen and tap around.
Let the fight for the clouds begin! Get it on the App Store!
PunisherMotion Design and Development
I was a part of the team at Neoganda that created the online experience for "Punisher: War Zone". I came into the development of the site pretty late, so I was not part of the pitch but I worked on the site on and off for more than two months. I created a fair amount of motion loops, embelishments and did some coding for the main site. I also did a lot of motion work on one of the larger sub-sites "Legacy". Team: Creative Director - Gabe Rubin, Art Director - Jonah Levine, Developer - Jamie Green, Designer/Developer - Gabe Watkins, Developer - Kaiyi Wong